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Command Messages

Command messages tell your robot what to do — set a mode, drive to a point, run a mission, apply a setting, push a zone, or stream teleop input. They flow from the Rover Nexus cloud → the on-robot agent → your robot software. Your robot software subscribes to the agent, not to the cloud directly.

  • Direction: Downlink (cloud → robot)
  • Topic: subscribe on the local Zenoh session to command (or command/** if per-type subtopics are enabled) — see Receiving
  • Encoding: Cap'n Proto over Zenoh
  • Envelope: every command is a single InternalCommand union

Local keys have no robot id. Your robot software subscribes to an un-scoped local key — the agent has already stripped the cloud routing (and the NexusCommand wrapper) and delivers the bare command on the local session.

This page documents every InternalCommand variant. Shared building blocks (geometry, Value, spatial features, enums) live in Common Types.

How commands reach your robot

A command originates at the fleet manager. On the server → agent hop it is wrapped in a NexusCommand that carries a per-command UUID. The agent acknowledges the UUID (see RobotAck), persists assets it needs (missions, features, objects, settings), and forwards the inner InternalCommand unchanged to your robot software. The NexusCommand wrapper is never forwarded — your software only ever sees a bare InternalCommand.

Scheduled missions are held by the agent and fired when due.

The InternalCommand envelope

InternalCommand is a tagged union — each command is exactly one variant. Time fields are Int64 Unix milliseconds.

struct InternalCommand {
  union {
    setMode @0 :RobotMode;        # set operating mode: auto, teleop, etc.
    goTo @1 :GoToCmd;             # go to a location
    velocityCmd @2 :VelocityCmd;  # set the raw trajectory of the robot
    stop @3 :Void;                # pause; stop activity and pause the current mission
    resume @4 :Void;              # opposite of stop; resume current activity/mission
    invokeService @5 :InvokeServiceCmd;  # call a capability the robot provides
    setMissionRunStatus @6 :SetMissionRunStatusCmd;  # set a mission's run status
    missionCommand @7 :MissionCommand;   # full mission: path, target, capabilities, settings
    feature @8 :FeatureOp;        # inform the robot of a feature in the world
    object @9 :ObjectOp;          # inform the robot of an object in the world
    settingUpdate @10 :List(SettingUpdate);  # set robot settings
    deleteMission @11 :DeleteMissionCmd;     # delete a mission from the robot
    spatialDirective @12 :SpatialDirectiveOp;  # inform the robot of a field rule
    teleopJoy @13 :TeleopJoy;     # joystick command for teleop
  }
}
Variant Payload Purpose
setMode RobotMode Set the operating mode (auto / teleop / …).
goTo GoToCmd Navigate to a target pose.
velocityCmd VelocityCmd Direct linear/angular velocity.
stop (void) Pause activity and the current mission.
resume (void) Resume the paused activity/mission.
invokeService InvokeServiceCmd Invoke an advertised capability.
missionCommand MissionCommand Run a complete mission.
setMissionRunStatus SetMissionRunStatusCmd Pause/resume/stop a specific run.
deleteMission DeleteMissionCmd Remove a mission from the robot.
settingUpdate List(SettingUpdate) Apply one or more settings.
feature FeatureOp Upsert/delete a bare spatial feature.
spatialDirective SpatialDirectiveOp Upsert/delete a zone with rules.
object ObjectOp Upsert/delete a tracked object.
teleopJoy TeleopJoy Teleop joystick state.

No remote e-stop. There is intentionally no remote-EStop command. Emergency stop is a physical safety function and must not be triggered over the wire. Use stop for a remote pause/halt. Robots still report their physical e-stop state via statusTelemetry.estop.

Motion and mode

setMode — change operating mode

Set the robot to an operating mode. The payload is a RobotMode enum.

setMode @0 :RobotMode;  # manual | auto | teleop | idle

goTo — navigate to a target

Command the robot to drive to a single target pose.

struct GoToCmd {
  target @0 :Pose;  # lat/lon/alt/heading — see Common Types
}

velocityCmd — direct velocity

Set the raw trajectory of the robot. Typically used for low-level/closed-loop control where the cloud (or an API client) drives velocity directly.

struct VelocityCmd {
  linearMps @0 :Float32;   # meters / second
  angularRps @1 :Float32;  # radians / second
}

stop / resume — pause and resume

Unit (void) variants. stop halts robot activity and pauses the current mission; resume is its opposite — it resumes the current activity or mission. These are a remote pause/halt, not an emergency stop.

stop @3 :Void;
resume @4 :Void;

Services and settings

invokeService — call a capability

Invoke a capability the robot advertised in uiCapabilities. For a trigger capability, leave setting unset; for a setBool capability, setting is the desired on/off state.

struct InvokeServiceCmd {
  serviceName @0 :Text;
  setting @1 :Bool;
  hasSetting @2 :Bool;
}

The robot may report the resulting state change via the capability's associated stateKey in telemetryExtras or as an eventTelemetry.

settingUpdate — change settings

Set one or more robot settings. Each entry must be a setting the robot declared in uiCapabilities or its config. This is always a patch and is applied in order (not idempotent).

settingUpdate @10 :List(SettingUpdate);

Each SettingUpdate is a key plus a typed Value. Confirm the applied values by watching currentSettings.

Missions

missionCommand — deploy a mission

A complete mission order from the fleet manager: one asset, one-time use. It may carry mission parameters (settings applied at the start), capabilities to fire or enable, and at most one spatial feature (a path, waypoints, or coverage area).

struct MissionCommand {
  missionId @0 :Text;   # mission template UUID, from the fleet manager
  runId @1 :Text;       # run id, from the scheduler on the robot agent
  name @2 :Text;        # display name
  userId @3 :Text;      # who deployed the mission
  detail @4 :Text;      # description for the user's benefit
  scheduledStartMs @5 :Int64;     # epoch ms
  expectedEndTimeMs @6 :Int64;    # epoch ms; can be a deadline
  hasExpectedEndTimeMs @7 :Bool;
  missionParameters @8 :List(SettingUpdate);  # settings applied at the start of this step
  capabilities @9 :List(MissionCapability);   # features/services this mission uses or calls
  feature @10 :SpatialFeature;    # path to follow, waypoints, or coverage area
  hasFeature @11 :Bool;
}

# A capability to fire or enable during a mission step, with timing.
struct MissionCapability {
  name @0 :Text;
  timing @1 :CapabilityTiming;
  value @2 :Bool;
}
Field Type Notes
missionId Text Mission template UUID.
runId Text Run id assigned by the agent scheduler. Echo this back in missionRunStatus.
scheduledStartMs Int64 Epoch ms. A future time is scheduled by the agent; a past time runs immediately.
expectedEndTimeMs Int64 Optional deadline / expected completion.
missionParameters List(SettingUpdate) Settings applied at mission start.
capabilities List(MissionCapability) What to fire/enable, with CapabilityTiming.
feature / hasFeature SpatialFeature Optional route/area for the mission.

Scheduling behavior:

  • A mission with a future scheduledStartMs is scheduled by the agent and fired when due, with a fresh runId.
  • A mission with a past start time is forwarded immediately.
  • Missions fired too far past their start time may be skipped.

Report progress and the final outcome with missionRunStatus.

setMissionRunStatus — control a run

Set the status of a specific mission run — e.g. pause, resume, or stop it. This controls the mission lifecycle, not overall motion (use stop/resume for motion).

struct SetMissionRunStatusCmd {
  missionId @0 :Text;
  runId @1 :Text;
  status @2 :MissionStatus;  # see Common Types
}

deleteMission — remove a mission

Delete a mission from the robot so it can no longer be controlled or referenced (including a scheduled one).

struct DeleteMissionCmd {
  missionId @0 :Text;
}

Spatial assets

These three commands push world knowledge to the robot. All use upsert/delete operation wrappers with idempotent upserts (re-sending an id overwrites; delete removes by id). The agent persists these so the robot can recover them offline and via queryables.

feature — geometry only

FeatureOp carries a bare SpatialFeature (a Shape or a Route) — pure geometry, no timing or rules. Use spatialDirective when the payload also carries timing/parameters/capabilities for a zone.

struct FeatureOp {
  union {
    upsert @0 :SpatialFeature;
    delete @1 :Text;  # id to delete
  }
}

spatialDirective — zone with rules

SpatialDirectiveOp carries a SpatialDirective: a persistent zone — a spatial feature plus timing, zone parameters, and capabilities to apply while in or at the zone. The robot reports whether it is applying a field rule via spatialDirectiveStatus.

struct SpatialDirectiveOp {
  union {
    upsert @0 :SpatialDirective;
    delete @1 :Text;  # id to delete
  }
}

object — push a tracked object

ObjectOp carries a tracked Object (a person, vehicle, obstacle, …). The cloud can push objects the robot should know about; the robot can also report objects it detects (see object uplink).

struct ObjectOp {
  union {
    upsert @0 :Object;
    delete @1 :Text;  # id to delete
  }
}

Teleoperation

teleopJoy — teleoperation input

Teleoperation joystick state sent from the cloud to the robot. Your robot software subscribes to the command topic and applies it to motion control. sessionId is unique per teleop takeover/session.

# Sources: "webrtc-ui", "local-gamepad", "api-client:<id>".
struct TeleopJoy {
  sourceId @0 :Text;
  sessionId @1 :Text;
  axes @2 :List(Float32);
  buttons @3 :List(Bool);
  timestampMs @4 :Int64;
}

Tip. Treat teleop as a safety-critical, latency-sensitive stream. Apply a watchdog: stop the robot if teleop samples stop arriving. See Teleoperation for the full session flow and video.

NexusCommand and acknowledgements

These types exist only on the server → agent hop and the agent's status reporting back to the server. Your robot software never sees them — they are documented here so integrators understand the command lifecycle and the acks the agent emits on your behalf.

# Server -> agent wrapper carrying a per-command UUID (16 raw bytes on the wire).
struct NexusCommand {
  id @0 :Data;
  command @1 :InternalCommand;
}

# Lifecycle of a NexusCommand.
enum AckStatus {
  sent @0;
  agentReceived @1;
  agentRejected @2;
  robotReceived @3;
  robotRejected @4;
  robotStateConfirmed @5;
}

# Agent/robot -> server status report for a previously sent NexusCommand.
# commandId echoes NexusCommand.id.
struct RobotAck {
  commandId @0 :Data;
  status @1 :AckStatus;
  reason @2 :Text;
  hasReason @3 :Bool;
  receivedAtMs @4 :Int64;
}

RobotAck travels on a dedicated agent → server control channel (AgentTelemetry), alongside the connectivity Heartbeat. These are separate from the UplinkMsg data plane and are not part of your robot-software contract.

Error handling

When a command arrives, robot software should:

  1. Validate the command before executing it.
  2. Report errors via a fault or message uplink.
  3. Update missionRunStatus when mission-related commands are processed.

Receiving

Subscribe on the local Zenoh session and deserialize each payload from Cap'n Proto into an InternalCommand. By default the agent publishes every command to the single base topic command — subscribe there and branch on the InternalCommand union discriminant. The local key does not include the robot id.

Optionally, you can give individual command types their own subtopic so they fan out onto distinct topics. A command whose subtopic is not configured stays on the base topic; when a subtopic is configured the command publishes to {base}/{subtopic} (e.g. base command + velocitycommand/velocity), so subscribe to command/** to receive them all. The configurable keys (in the robot configuration):

Config key InternalCommand variant(s)
command_topic (base) all commands by default
set_mode_topic setMode
goto_topic goTo
velocity_topic velocityCmd
stop_topic stop
resume_topic resume
service_topic invokeService
mission_topic setMissionRunStatus, deleteMission
mission_command_topic missionCommand
spatial_directive_topic spatialDirective
geometry_topic feature
object_topic object
setting_topic settingUpdate
teleop_joy_topic teleopJoy
  • Native: subscribe directly and act on the variant. See Custom Integrations.
  • ROS 2: the bridge delivers these commands onto your ROS 2 topics.